
#include "CompPlayer.h"

      //! Constructor
CompPlayer::CompPlayer() {

}

/**
   * Indicate to the player that the user clicked on the given
   * row and column with the mouse.
   */
void CompPlayer::on_CellSelected(int row, int col, int button) {}

/**
   * Handle when the timeout duration has passed.
   */
void CompPlayer::on_TimerEvent(){}

Move * CompPlayer::MakeMove(){
   return NULL;
}
